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More Optical Allusions

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Three years ago, I posted a few pictures that I mistook for other things.  Since then, I'd felt that there were a few images that were missing, and decided to keep a collection of them for further investigation. Misunderstanding what a picture is conveying is hardly anything new.  When seeing something unusual that falls outside of our knowledge, we build on our previous perceptions to bridge the gap.

Kazu Kibuishi's Copper is a webcomic that has some critical appeal, even though it's never really warmed up to me.  But I was familiar enough with the character design to feel that it was replicated elsewhere:

If you looked at an early edition of Brian Michael Bendis'Fortune and Glory, you'd be forgiven for thinking that you were looking at an extreme close-up of a one-sided dialogue of a dog and his nose, rather than the edge of an eyeball and a telephone receiver.  Unless you were familiar with the scene in question, you'd have no idea what you were looking at here, which is usually the case for first-time readers.

While purveying online archives of newspaper comics, I found out that I didn't start to seriously keep my collection of Sunday comics until Garfield replaced Heathcliff and Superman, neither titles which previously held my fancy.  It's somewhat amusing to think that the commercial fat cat grabbed my attention better than the competition.  In a sense, Garfield helped fuel my comic addiction, and it was all because of this:

However, while I saved the Sunday that had this particular Garfield, I didn't make a habit of keeping Sundays until several weeks later.  That could be because I was continuously perplexed by the last panel, which made it look like Odie's head had suddenly converted to an exploded popcorn kernel.  It took me years to understand that I was looking at the dog upside down and backwards.  Also, Odie's never shown this unusual position before or since, which only compounded to the confusion.

Another instance would be a classic Calvin & Hobbes moment where the bratty kid touted a poem titled "The Dad who Lived to Regret Being Mean to his Kid".  (I'm just sorry I don't have the Sunday comic variant, which had "Barney"'s shirt coloured a shade of blue, making the thinly-veiled expy less obvious)  What wasn't entirely evident upon first reading was that Barney's nose (represented as a black dot on his face) and originally shown on the opposite side from the Sunday page was rapidly forgotten in the context of the 2nd panel with no other character sheets for comparison and contrast.  I always thought that Barney in the 2nd panel was shown with one eye, which would be a kind of artistic license, similar to having badly-spelled backwards letters alongside childish drawings.  However, if seen closer, you'll see that the "eyelid" is actually a unibrow with half-closed confident eyes.  This subtle detail was completely lost with newspaper reduction, and even book publications.

Haphazardly rushed sketches can make it difficult to tell what's going on, and nowhere is this better reflected than on the rough drafts of One-Punch Man where some pages can be hard to understand, due to wonky perspective and shifting viewpoints.

When seen from one angle, you see the profiled face of a horned monster making an unsubtle threat.  When seen from another angle, you see a largely smiling devil, stretching his three-fingered palm towards the foreground.  Not unlike seeing a young woman and an old lady, or a rabbit and a duck in the same drawing.  In this instance, it was two different monsters with similar (but different) features.

This wasn't just limited to comics, but also applied to Videogames themselves.  My first instance was the classic lineup of Nintendo titles at someone else's house, from The Legend of Zelda and Super Mario Bros.  At the time, I had absolutely no idea what I was looking at, and couldn't multi-task the control beyond using the control pad and action buttons simultaneously.  Because of my lack of dexterity, I was constantly running face-first into Goombas, who for all intents and purposes, looked like faces that were crawling on their mustaches.

Did I also mention that the TV set was in black and white?  (I was flabbergasted when I saw Nintendo action on a large colour screen years later) While my Videogame skills were still in its infancy, the cartridge owner had more practice, and was able to make it all the way to the first castle, past the fire-breathing dragon, touching the magically glowing axe on the other side (which didn't hurt), making the bridge vanish behind them, making said dragon touch the sudden lack of ground underneath his feet before plunging to a fiery death.  After which, the plumber would move on to the next room to meet...

If you said a Mushroom Retainer, you obviously read the instruction manual.  To someone who had only the hint of fantasy atmosphere with a castle setting and climatic battle, you could forgive me for thinking that this figure was anything but a wounded knight waiting to pass on his dying message to his savior.  If you don't see a fully-armoured man cut from the neck down, with an unusually large Medieval helmet over his frame, you've missed out on alternate interpretations on a large scale.  (The "helmet" would extend beyond the mushroom hat, down to the outstretched arms, to the retainer's "vest" which would be another mistaken mustache of its own)


This was perfectly understandable, because Videogames were venturing uncharted territory with their intuitive dream logic that made perfect sense to children, and were absolute gibberish to adults who couldn't control the characters with their clumsy fingers.  Not to say that everything was entirely obvious upon first sight - many players of the first Legend of Zelda were lost trying to find the elusive 7th and 8th dungeons without outside help, bombing and pushing everything in sight, never knowing that the cryptic advice in the 6th dungeon was a clue.  (Let alone burning trees with a candle that only worked once per screen)  And good luck trying to complete the 2nd quest without help.  Fortunately, there were informative players guides from the (now-defunct) Nintendo Power magazine, which pointed the direction you'd need to go to complete the game to your satisfaction.  The later dungeons were left mostly unmapped, but at least allowed us the joy of discovery once we figured out where the damned entrances were.  There was also a teasing image of the final boss, The Evil Ganon, who in the instruction manual, was drawn as a highly detailed question mark.

So when we finally got the chance to see the BigBad ahead of time, we had no idea what we were looking at.  Rather than the image of an overly large pig, we were seeing a wizard with a pained expression with bat wings.  Later, I found out that what I thought were Ganon's eyes was actually his nostrils.

Another easy mistake regarding Ganon's face was in the less than popular sequel, where he would show up after you easily lost your lives due to poor hit control.  Rather than seeing a pig nose underneath his eyes, I saw what amounted to an extra-large frown instead, which made him look more threatening.  Even now that I know that it's supposed to his nose under there, I still can't help but see it as a mouth.

This isn't limited to my perceptions alone.  A Deviantart artist pointed out the surreal appearance of one of Link's iconic villains, Agahnim.  This was because the pixelated area of his tightly contorted mouth was overshadowed by the detailed folds of heavy clothing.  Some high-detailed graphics can render the essence of a drawing, but this is one instance that could use some drastic reprogramming.

Once I got used to the imagery of Videogames, I was unconsciously seeing their Japanese influence, even as I remained ignorant about their country's origin.  One such instance was the weirdly titled Kabuki Quantum Fighter, which showcased the popularity of long/large-haired drama archetypes.  From there, it was easy to make the mistake of seeing Area 88's retitled game logo for something else.

One of these is the head of a flaming unicorn, and one is the head of a smiling demon.  Can you tell the difference?  Looking over these scans, I've noticed that I've frequently mistook limbs for mustaches, necks for mouths, and noses for eyes.  I take it people out there aren't so easily fooled.

 

September Homework

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With the start of a new school year, we've got what amounts to the emptiest amount of content on the Mr. Bean calendar, not counting April.  There's not even an entry for Labor Day, since it was printed in Great Britain, and they don't celebrate that holiday there.
Haslemere, Surrey
George Vicat Cole, 1833-1893
Sept. 22: Autumn begins - Leaves could fall at any time (hat?)

To make up for the lack of material, here's a baffling CIDU in the form of a Ziggy.  You wouldn't think something as banal and unoffensive as Ziggy could make readers look around the strip in vain trying to understand the joke.  After all, we're not dealing with New Yorker cartoons here.
So what's going on??  Is he getting on a bus that's labeled going the opposite direction he wants to go?  Is there a Right Bus?  The only references I could find for "The Wrong Bus" were song lyrics, but they came long after the 1986 Calendar entry.  There's the parodic I'm on The Wrong Bus, which was based on The Beatles'I am the Walrus, but that doesn't seem too likely either.  If there's anybody out there who'd care to do some investigative journalism into obscure unfunny jokes, here's your chance.
In closing, here's the cover for the Mother Goose & Grimm calendar.

Skyler goes Back to Camp

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With the end of Labor Day and schools opening to the howls of protests of kids everywhere (save those Jason Fox types who actually enjoy going to learn), it might be time to look back on (not quite so) fond memories of Skyler being constantly shuffled off to Military training bases instead of regular Summer Camp where he could afford to laze about, rather than be shuffled into strenuous exercise.  No such luck.  Surely the new Army Basic Training place would make past excursions Camp LeJune, Parris Island and Cherry Point look like tourist retreats.

In this instance however, unlike past experiences, he actually wanted to go to Boot Camp, just so he could join the first Iraq War.  Oh kids, you and your patriotism!  What are we going to do with you?

So Skyler gets ready for his usual bout of sadomasochistic torture, being constantly harassed by an ironclad doctrine system that refuses to explain itself, surrounded by hulking macho guys vying to be Rank Number Alpha, or whatever hierarchy works in Military terms.

But first, he has to endure the bus trip there, and right away, the experience seems slightly different from what he's used to.


Turns out all those years, the big secret in avoiding being sent to a Marine base was to formally request an invitation to go there.

Skyler is now venturing that murky realm of Catch-22 and Section 8 regulations.  If you actually want to fight, you're deemed an insufficient soldier with mental problems, and need to be relocated elsewhere where you'll do less harm.


While past camp experiences showed Skyler handling rifles and aircraft carriers, this is probably the only instance where he's shown to be actually firing a weapon without fear of being bounced back from the recoil.  Also an instance of doing Archery before it was cool.




Turns out attending a Military Base multiple times against your will doesn't do much to raise awareness to your surroundings being innocuous and harmless events, despite all evidence to the contrary.

Obviously there must be some underlying conspiracy hiding behind that curtain, because no one could possibly be that content and happy without some underlying corruption just waiting to be revealed, right?  Right???


Perplexingly enough, right in the middle of the storyline, there were three unrelated comics, one of which showed Skyler standing right next to Cosmo Fishhawk watching television, without any sense that he'd returned home.

And then, three days later, he's back at camp like nothing ever happened.  You'd think Jeff MacNelly would've chosen his preselected comics more carefully.

When the most dangerous thing you've got to deal with is worrying about a surveillance threat that'll never come, there's not much to write home about; so Skyler puts his renown essay practice techniques to use.


So, having survived another unruly Summer at a camp, Skyler is left with memories of his training that'll doubtlessly help him later in life.

After such a harrowing experience, coming back to civilization comes as something of a culture shock.

BC's Epic Trip

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A long time ago, I posted the Sunday comics that appeared during the last burst of creativity from Johnny Hart's BC, where he created a months-long continuing arc where Peter strove to prove that the world was round.

There had been previous comics attempted at these excursions, but it was BC himself who made these trips, not Peter; and they were solely limited to one-off affairs.

Having finally collected the dailies that led to the creation of this arc lasting roughly 2/3 of a year, it's clearly a rambling affair with religious overtones and too many characters thrown in with little to no effect than to add amusing or pointed commentary for what would normally be a solitary voyage.

There's a LOT of comics after the cut.  These probably seemed more impressive when seen on a semi-daily basis.


January



Almost from the start, we're venturing into archaic territory with obscure references that modern-day audiences wouldn't comprehend, and old-timer readers would.  Looking the name up online, Lorna Doone could very well be alluding to the historical novel, but based on later context, could very well be a cookie of the same name.

February

Surprisingly enough, despite starting out in late January, there isn't much sporadic progress in Peter's journey, and even the majority of the BC cast don't notice he's gone.  Please excuse the poor quality of these scans - I had limited resources to work with, some of who replaced BC with The Boondocks during crucial points.


In fact, most of the missing comics are regular setups for punny jokes.  You're not really missing anything here.

March





We also get to see the first of many talking animals that Peter'll encounter during his voyage.  Evidently, Johnny Hart realized that having Peter continuously talk to himself would be akin to the rantings of a madman.  Not to mention Peter works better in one-on-one conversations.  So we get a stand-in who provides the first of many self-depreciating jokes.


Better get used to these crab jokes.  There'll be plenty.

In case it's not entirely clear (and it isn't) these are apparently migrating sea snakes, not to be confused with water snakes.


And now we've got a clam added to the floating cast.  What fun.

Back at home, Clumsy Carp uses his Ichthyology skills to determine any news about Peter's current whereabouts.




April


There must be some kind of inside joke of "Should have flown" among cartoonists, since I don't know where it comes from.

For those of you keeping score, this comes to about 73 days, starting from January 16th (where Peter actually shoved off shore).  [Jan]15 + [Feb]28 + [March]31 + [April]9 = 83 compared to the tally marks of 14[5] + 3 = 73.  Somebody's math is a little off.


For the most part, I avoided showing unrelated weekday strips, but felt these were two out of many that was too good to pass up.

Here's that Lorna Doone reference again.






May

This is the first appearance of the Aliens, even though they don't show up again until later.





This is where the Religious factor begins to come in play, which seems grossly out of character for Peter on days that aren't national holidays.


Just in case the current cast of a crab, a talking clam and a sailing caveman wasn't enough, we've got a weighty Albatross added to the mix.  The octopus only showed up for the Sunday comic, and never showed up again.  Apparently, a waterlogged creature would be too much for an already crowded raft .





This joke hardly even works in context, because there's practically no chance of a clam getting a riffle in the middle of an ocean, miles from any shore.  This is likely a commentary on infringing waiting periods for when people absolutely need to shoot a target immediately, no matter what the condition.



June




This is easily the darkest BC strip ever made, with a malnourished Peter in the depths of despair, having given up all prospects of hope, despite the image of an island made visible via lightning in the background.

Finally a recent pop culture reference that I'm familiar with!  Too bad I always found the Got Milk! commercials to be more disturbing than funny.

This Sunday comic explains why they left the island so quickly after finding land for so long.



On the other side of the spectrum, conversations with God shouldn't be this casual.


Did I say the raft was being overcrowded?  We apparently haven't reached cast saturation point yet.  (Eels not included)



Hey, look!  Another nautical animal who won't be added anytime soon!


July


Whenever anybody tells you to stop being depressed, just say that you're suffering a craving for human meat.  Watch them back away and warn the police about your cannibalism.  In other news, we interrupt your story to bring you a message from our sponsor, [Blank].


Despite showing up in an earlier Sunday, the Aliens now decide to make a return trip back to Earth.


And then, after bouncing off the surface of the Dark Side of the Moon, the Aliens are never heard from ever again, making their presence utterly unnecessary.  If you're going to be hearing voices from the sky, you don't need extra competition.





And then, just to make things interesting, to avoid getting struck by a meteorite, the cast gets swallowed by a whale.  THIS is one underwater creature who manages to keep a lasting presence both inside and out. In addition, the Whale doesn't have too many lines, which makes it easier not to spout any silly jokes, and thus becomes less annoying.

Just as Peter is being swallowed by the sea, Clumsy Carp is able to feel a disturbance in the watery course.



While Clumsy Carp is walking around traumatized, the normally monosyllabic Grog displays a surprising amount of verbalization when he ever did before.


BC's occasional forays into Christian symbolism were unorthodox (if different) compared to most newspaper comic fare, but within the realm of Peter's constant conversations with God, it becomes rapidly annoying.







At this point, having reached land via travelling around the world (the hard way) we're introduced to a human character who'll surely be a memorable addition to the regular cast.  At least it's not another animal.


 August



 If an Italian caricature wasn't enough for you, then you're in luck!  If you don't like Native Indian stereotypes, then you're out of luck.

 At this point, the girls reach a sudden realization:
And now, your daily philosophical allotment of life via ants:


After this brief cameo, the Guru gets off his high mountain, and is completely forgotten about, since like the Aliens, we never see him again either.








September

At this point, everybody's noticed the girls have gone missing, and decide to all go their prospective ways.
While Wily stays behind, the now erudite Grog comes to engage in some small talk.  Other than this instance, Grog doesn't seem to need to show off his sudden use for higher functioning skills.
Of course, it figures that just as Peter is getting ready to leave, the gang happens to come across the very shoreline that he shipwrecked (sorry, whalewrecked) at. 
 
While Peter explores his new (old) surroundings, the gang are introduced to the people Peter was talking to.


This is actually a take on the Anteater's early name, when he was called Eatanter.  Somewhere over the years, the name was changed to avoid confusion.



For the record, Wily's poem and Peter's proclamation took place on September 11th, a date that unknowingly would have significant historical meaning just two years later.


While Curls and The Fat Broad stay behind on the beach, the rest of the cast decide on a whim to follow the Anteater (Eatanter) to wherever it'll take them.  Going through the same route Peter took, they go through the dark tunnel, round the corner, and open the door to find...

...the opportunistic salesman version of Peter we know and hate to love.

So what are we to make of this longwinded arc?  It started out fairly innocuously, with little fanfare or presentation and hardly any followup, lasting two months before showing progression.  Then once we got to see what Peter was up to, we were infected with Rumiko Takahasi syndrome where multiple characters are brought in to liven the story up.  Pretty much everybody in the regular BC cast showed up at one moment or another, and the few who had little to no consequence over the circumstances remained that way.

The constant shifting tonal changes and lack of focus could explain why this hasn't been collected.  Not to mention the annoying Religious overtones and Columbus comparisons which feel weirdly out of place for an anachronistic comic about cavemen tinkering with phones, ipods and computers.

I'll probably do another post about the comics after this, though this feels like a natural stopping point.

Shoe in Space

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By now, you've no doubt heard of Ahmed Mohamed, the Muslim boy who was arrested over the crime of bringing an ambitious-looking clock that was mistaken for a bomb by his teacher, who then called the cops to arrest him for bringing such a dangerous-looking mesh of beeping wires to class.  Not like the good old days when a kid could bring a fully armed nuclear reactor to school with minor repercussions for exceeding expectations.

This has resulted in Ahmed being vindicated for standing up against the school's zero-tolerance policy, Islamophobia and racism.  Especially in light of arresting officers admitting that they knew that Ahmed's clock was just a clock, despite their repeated assertions and insistence that he was carrying an explosive device.

So far, Ahmed Mohamed's been commended by multiple supporters, including technicians, engineers, hackers, and even President Obama, who tweeted his input.  In retrospect, Ahmed's decision to change schools after being "welcomed" back after suspension doesn't look so foolish.  Given the choice, why would he bother going back?

To paranoid conspiracists (consp-racists), this sudden rise to meteoric fame gives a JUST AS PLANNED vibe, consisting of the following convoluted steps:

  1. Construct a clock out of spare parts so that it's contents look like a bomb to the untrained eye.
  2. Get arrested by rightfully suspicious teachers and cops carrying the armed device as evidence.
  3. Attract the attention of social media, while asserting your nonexistent rights.
  4. Be invited to The White House to get up and close to the leader of the Free World.
  5. ???
  6. Profit!
In addition to the above, one of these generous benefits was the offer of being invited to the North Alabama Space Camp.  Just last week, I posted comics of Skyler's last Summer Camp trip, which gave him PSTD symptoms, having never attended regular kid's Camp before.  While that was his last visit to a Military faculty, it wasn't Skyler's last Camping trip so far.  But the next one wouldn't occur for eight more years until 1999.


Originally, I was going to wait until next year to present these, but given recent events, it seems more relevant  and timely to show these now.  They might not be as amusing as other Skyler-centric camp stories, but it follows the same basic premise - unwittingly get yourself in trouble, and you'll be rewarded for your efforts.


Smarter Than the Average Berra

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The baseball world has lost a worldwide legend, Lawrence Peter Berra, better known to everybody as Yogi Berra.  He was named  Yogi after a childhood friend likened him to a Hindu Yogi in a mediative pose, and the nickname stuck.  Amusingly enough, his parents called him "Lawdie", due to their Italian pronunciation, so for his entire life, he was never actually called (or recognized) by his own name.

Around the same time, a certain rhyming cartoon Bear started gaining popularity, and Yogi Berra considered suing over the misuse of his name... until it was pointed out that Yogi wasn't his real name.

He was a prolific batter, as well as being surprisingly progressive in accepting Gays and Blacks in baseball, but his legacy will more likely be forever attributed to his memorable one-liners.  I'm not a major follower of sports, and even *I* know about Yogi's immortal quotes, because they were filled with humouristic philosophy.  What was great about them was that Yogi would spontaneously spout them off without much afterthought.  They're the kind of riddles appropriate to "The sound of one hand clapping", or "If a tree falls in the forest, and no one's around to hear it does it make a sound?" Hmm.  A lot of these questions seem to rely on sound for some reason.

Partially why I like them so much is that they're so similar to the kind of mangled metaphors I make all the time, such as, "If the mountain won't come to the molehill, the molehill should come to the mountain" and "All things are possible, and all things are impossible".

For that purpose, I thought that it would be equally appropriate if ZenPencils would've done a historical representation of Yogi Berra's life via a collection of his many infamous quotes throughout the ages.

I've grouped together his most famous quotes into something resembling a narrative.

His beginning years

You can observe a lot by just watching.
Baseball is 90 percent mental and the other half is physical.
In theory there is no difference between theory and practice. In practice there is.

Words of Advice

When you come to a fork in the road, take it.
If you don't know where you are going, you might wind up someplace else.
You've got to be very careful if you don't know where you are going, because you might not get there.

Baseball Reportage

The other teams could make trouble for us if they win.
I always thought that record would stand until it was broken.
You wouldn't have won if we'd beaten you.
How can you think and hit at the same time?

Manager of the Yankees and New York Mets... until both teams lost in seven games, after which he was fired.

In baseball, you don't know nothing.
The future ain't what it used to be.
Even Napoleon had his Watergate.
It ain’t the heat, it’s the humility.

On the declining rate of fans attending baseball stadiums:

A nickel ain't worth a dime anymore.
I don't blame the players today for the money. I blame the owners. They started it. They wanna give it to 'em? More power to 'em.
If people don't want to come out to the ball park, nobody's gonna stop 'em.
Nobody goes there anymore. It's too crowded.
If the world were perfect, it wouldn't be.
It's like deja-vu, all over again.

Closing Thoughts

There are some people who, if they don't already know, you can't tell 'em.
It was impossible to get a conversation going, everybody was talking too much.
Half the lies they tell about me aren't true.
I never said most of the things I said.
I don't mean to be funny.
If you ask me anything I don't know, I'm not going to answer.
I wish I had an answer to that because I'm tired of answering that question.
A lot of guys go, 'Hey, Yog, say a Yogi-ism.' I tell 'em, 'I don't know any.' They want me to make one up. I don't make 'em up. I don't even know when I say it. They're the truth. And it is the truth. I don't know.

In conclusion:

Always go to other people's funerals, otherwise they won't go to yours.

It's hip to be October

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It's that time of year again, when Christmas decorations go up.
The Clock Lighthouse
William Clark, 1827-1883
October 26:British Summer Time ends - Wear vest from now on

October 27:Bank Holiday (Rep. of Iceland) - Doesn't affect me.

October 31:Hallowe'en - Turnip (a really big one)-check / Candle-check / Courage (not available)

Stamp and Deliver

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Just recently, it was announced that Peanuts would celebrate it's 65th Anniversary with a new set of stamps to celebrate the occasion.  This isn't the first time Schultz's beloved tortured characters have appeared (much less to promote an upcoming movie) but back in April 5, 1993, a slew of cartoon stamps were given their due by celebrating the upcoming 100th Anniversary of newspaper comics.




Given the long-running nature of these comics, some went out of their way to celebrate certain legacy titles that hadn't been seen (or read) for decades, but included them for rememberance 's sake.


Other strips didn't rely on stamps themselves, but more on letters, which seems positively antiquated, given that hardly anybody uses stationary nowadays.  Stamps are more for mailing online items and dead tree books nowadays.



One possible latecomer was Adam who made a quick joke a week past the event.  I'm including it here just in case.

When the day finally came, only a Sunday Beetle Bailey managed to bring attention to the subject again.  Obviously, this meant a great deal to Mort Walker.  Since then, there's been commemorative cartoon stamps pretty much every year, making what was once a novelty item another routine event, like Free Comic Book Day.  (And yes, I'm aware that my title is remarkably similar to another one I did)

Deadpan Peter Pan Panel Panned

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Lately, there's been all kinds of live-action adaptions concerning the origin of the little boy who never grew up.  Some trying to overexplain Peter's relationship with his eternal rival, Captain Hook, one handling the legend with an air of surprising maturity, others simply trying too hard to be hip to contemporary audiences.

For me, however, despite their attempts into forays into maturity, they never seem to quite reach the heights that Regis Loisel managed with his interpretation of the classic story.

For years, Regis Loisel's Peter Pan was THE dark origin, showcasing an unflinching look at the dark underbelly where Peter came from.  It was only available in French, its lush drawings and wonderfully gross caricature of human faces available only to those who could be bothered to learn the language.  It's storytelling was far and beyond what would be considered the norm for a typical children's story.  It was one of several titles that I hoped would be scanlated considering its subject material ensured that it wouldn't be seen by American eyes for years.

Then again, it may have been worth the wait, since we got the whole package at once, without having to wait for future installments.  European comics can take their sweet time preparing their comics, planning their storyboards well in advance over the course of a year.  Then the results are then trickled out as previews via comic magazines, alongside other short-term serial stories and one-page gags.  While this may allow for higher quality control of their product, it also runs the risk of alienating their core audience if they're not fully invested in public opinion.  With such potential mood whiplash, its sometimes wiser to wait until a large body of stories are released, so when collected en masse, the resulting narrative will make more sense as a whole, otherwise their whole vision would eventually peters out.  (No pun intended)  The closest modern-day comparison would be Yoshihiro Togashi's Hunter X Hunter, whose schedule is now up to the creator's sensibilities.

To those whose most impressionable memories of Peter Pan come from the Disney version or the play, this comic plays closer to Barrie's original text.  Ironically enough, despite it's misogynist tones, in plays, the role of Peter Pan was always played by a woman.  It wasn't until the Disney version that he was represented as a boy.  A highly sanitized boy, but a male nonetheless.

What Regis Loisel does is just further emphasize the underlying darkness that was prevalent there.  Bill Willingham originally intended to have Peter as the main antagonist in Fables, since the idea of a boy kidnapping children to fuel his Lost Boys army was frightening to him.  Surprisingly enough, despite its venturing into dark territory, the majority of the pages are lush with colourful detail.  It fits alongside other Fairy Tale works with portrayal of casual childish violence, such as Fabien Vehlmann & Kerascoët’s Beautiful Darkness.

Peter Pan is enjoyable, even if the Black caricature and indistinguishable Indians are potentially distracting. One thing that disappointed me was that the Peter Pan omnibus didn't include the illustrations on the back covers.  Since some general understanding is necessary for their contents, here's a basic summary of what takes place.  SPOILERS abound for a 20-year old work.

London

  • The opening scene starts off in the backalleys where a group of orphans are gathered around to hear Peter regales his audience with Fairy Tales, as well as giving flattering account of his Mother, someone whose selflessness and prettiness are traits to be envied of.
  • In reality, this is a fanciful fabrication, as Peter's Mother is an abusive parent who thinks nothing of having her child publicly humiliate himself in bars just to afford the alcohol to quell her violent temper.
  • When faced with such a harsh reality, it's not hard to see why Fantasy worlds would be favorable in comparison.
  • Peter's only friends in addition to the nameless orphans and the rats that follow him (whether he likes them or not) is his mentor, Kundal, an old man, the one respectable adult in this world of British depravity, but is getting old in his years.
  • In addition to teaching Peter and telling stories of old, he was also an old friend of Peter's father, who sailed off on an adventure to explore the seas, never to return.
  • While out alone on a fanciful night, Peter notices an unusual zig-zagging shooting star that escapes a sleepy owl, and takes residence under his hood.
  • As you've no doubt guessed by now, this infamous figure is none other than Tinkerbell, but far removed from the beloved pixie we're familiar with, and iconic enough on her own - a fat Tinkerbell whose figure is practically bursting at the leafy seams.
  • After some berating, Peter figures out how to float in midair in a rather un-aerodynamic shaky manner, and sets off for Neverland, but not before shouting out his newfound accomplishment to any sleepy heads who'd bother to listen.

Opikanoba

(Sometimes retitled Neverland in other foreign editions, this album is where the story begins in earnest.)


  • Upon arriving at the place where Peter  is expected to save everyone, he gets into trouble almost immediately, by getting caught by pirates.
  • Rather than being horrified, he's delighted to be among such pleasant company, and showboats off his flying skill to prove he can be useful to them... not knowing that Fairy Dust doesn't last for very long, and almost winds up getting eaten by the Crocodile.
  • This brief alliance isn't made any easier by Neverland's residents wanting to get rid of the pirates altogether, and they were pining their hopes on Peter doing that for them.
  • The leader of these Neverland natives, a satyr named Pan, attempts a botched rescue, and a familiar acquaintance through a certain winged fairy, an understanding is reached to divert the pirates towards the Indians where Captain Hook might find his valued treasure.
  • A guide is set up to go on an out-of-the way path, avoiding a cursed land named Opikanoba, where both the natives and the Indians meet to gang up on the Pirates.
  • Upon running away, Peter and Pan take a wrong direction into the misty path, where Peter sees a nightmarish version of his mother.
  • Faced with this exaggerated threat, Peter actively lashes out at his worst fear, releasing years of pent-up rage on an hallucinationy mirage.
  • Having made it back to safe land, an attempt is made to try to form a covenant between Peter and Tiger Lily, which Peter heavily protests (he's still a little boy!) which infringes heavily on the Indian's sense of honour.

Tempest


  • Upon a successful retreat and introduction to the Neverland residents, Peter begins to better understand their dilemma (theirs is a world of dreams, and relies on the imagination of children), and resolves to help them solve their Pirate problem.
  • To prove that he's worthy, and to get back on Tinkerbell's good graces, Peter makes the conscious decision NOT to douse himself in any Fairy Dust until their problem's resolved.
  • Since the Pirates refuse to leave until they get their satisfactory treasure (the actual treasure being unsatisfactory enough for them), then if some alternate treasure was offered instead, they would be more willing to steal that batch, and go off along their merry little way.
  • Having determined a course of action, Peter has the troublemaking Sirens dredge up cartons of sunken treasure chests onto a raft, which'll be brought to a suitable "guarded" location where a mock battle will take place and the Pirates will feel accomplished in their robbery.
  • However, this plan goes south when the Pirates notice some action happening at night, a jolly boat is launched to investigate sooner than expected, and the entirety of the "treasure" is sunk into deeper waters. 
  • During the ensuing struggle, Pan gets shot.
  • Not wanting to let his friend die, Peter travels back to London (as the crow flies) to get some medical advice from the ailing Kendal.
  • Before returning to Neverland, Peter makes one last detour back home to show his mother the few remaining gold coins he managed to pocket.
  • Too bad he happened to come across an embarrassing moment, catching her prostituting herself out to a top-hatted doctor named Jack.
  • During the behind-doors argument, a scuffle occurs that leaves Peter and the doctor walking out traumatized.
  • At this point it should be mentioned that one possible interpretation was that Peter Pan was Jack the Ripper, which would make his sudden inclusion more sense, considering that he's such a minor cameo character.

Note that both characters are carrying away medical satchels.
Red Hands


  • Still struggling with what happened at home, Peter attempts to save Pan's life, going through the medical procedure as explained by Kendal.  However, the operation fails, and Peter feels awful about it.  Only too late did he realize that he forgot to wash his hands beforehand.
  • This results in some ugly self-injury over the offending hand, which doesn't go unnoticed by the Indians wondering about this curious boy's behavior.
  • While in the throes of depression, Tinkerbell helps by pointing out that it was the Pirates who were responsible for Pan's death, not Peter.
  • I should also mention that Tinkerbell manages to convey this without uttering a single word.  All her mannerisms come from characters figuring out her meaning via facial expressions and body language.
  • With this newfound realization, Peter, the Indians and the Neverland natives gang up on the Pirates who happen to be terrorizing the Sirens for conspiring against them.  What follows is a huge fight, resulting in the Crocodile having two new tasty snacks inside its belly.
  • In the aftermath, Captain Hook is less a hand, and Peter pays respect to his foster friend by taking his name.

Hook

If the focus on the first four albums was mainly on Peter, then the 5th devotes some considerable screentime to scenery-chewer Captain Hook.  The 5th cover in particular does a wonderful showcase of the pained pitiful expressions of Peter Pan's foe.
Compare & contrast with the 1st cover.

  • Captain Hook is used to seeing blood, as long as it's not his own (butchering his men for insubordination is a pastime to him), so he's understandably upset over having his dominant hand chopped off.
  • A prosthetic fitting of his name is fashioned over the solitary remaining treasure chest after the botched attempt on his beloved "treasure", fashioned by melted gold and silver from the chest's contents.
  • Once the scorge of the seas, Captain Hook's now reduced to a joke figure, being chased off from new arrivals from London, and wandering in Croc-infested swamps.  (No plural, just one croc per swamp)
  • Meanwhile, Peter has found a suitable hiding place for his new arrivals of Lost Boys, and heads back to London (without needing any Fairy Dust, having formed a symbiotic relationship with Tinkerbell) to see Kundal one last time before he dies on his deathbed.
  • In the closing moments, Captain Hook even considers leaving this blasted island, until he comes across some of Peter's personal belongings, found in the Croc cave, leaving him reminiscing about his old life back on land.
  • The way he struggles through his thought process, uncovering details of facts that we already knew is a thing to behold.  The clincher is when Captain Hook arrives at an inescapable conclusion that's the inverse of the Darth Vader reveal (Peter Pan is his son) throws a whole new layer of meaning between the Pirate Captain and the Flying Boy.

Destiny


  • While finding and shipping new children into Neverland is fairly routine at this point, managing a bunch of unruly children with no rules or boundaries is not so easy.
  • To keep everyone under control, one solitary girl is given the role of the "Mother".
  • To further empathize the importance of the Mother role, a photograph of Peter's Mother is given great importance, and handed around to various kids once a day according to a random lottery.
  • Tinkerbell becomes jealous and possessive of Peter Pan's affections, and manipulates events so that Pip and his sister have to brave the Croc's lair to make up for losing the valued Mother picture.  As expected, things go horribly wrong, and Pip's sister winds up getting eaten right in front of him, leaving Pip in a comatose state.
  • Tinkerbell's reaction to this is a jubilant jangling victory dance, while Peter looks on in dismay.
  • To make matters worse, the world of Neverland plays havoc on its residents memories, making it extremely difficult to hold on to slippery past events.
  • Taking advantage of this, Tinkerbell undergoes a Memento strategy, waiting just long enough for everybody to forget exactly WHY they're so angry at her, before coming back.
  • While Fairies in Irish legend are generally more malicious than mischievous, seeing Tinkerbell's behavior make her helpful actions in the beginning chapters difficult to reconcile.  Even knowing that she tried to have Wendy killed doesn't help either.
  • While discussing options of how to handle the now-traumatized boy, hoping to fly him back to London, but without Fairy Dust, it's be a momentous task.
  • After that, they go along the lines about what the best way would be of killing him.
  • Meanwhile, Captain Hook has a minor but significant part where he reasons that Peter can't be his son, because his hair is black, and Peter's is ginger (neglecting that Peter's mother was a redhead) and decides to sail back to Neverland.
  • Back in London, news of the Ripper slayings are having a profound effect on Dr. Jack, who recalls traversing around the same areas as the killings, but has no recollection of what happened there, and denies all involvement.
  • Peter manages to tow Pip via rope all the way back to London, wanting to forget all aspects of his past life, and even begins to forget that he had a mother in the first place, giving Pip the "lost" photo hiding in his satchel that caused so much trouble, saying the woman looks vaguely familiar.
  • The last page is of Doctor Jack having taken residence in a psychiatric hospital, right next to Pip who looks longingly at his picture of Peter's Mother.

And thus, Peter Pan ends on an unusually down note.  If the beginning was about escaping harsh realities, this denouement seems to be all about self-denial.  Everybody wants to avoid looking too closely at the truth, because it could be too painful to live otherwise.  While adults generally remember childhood as an idyllic time, that's because they're far removed from how it actually was for them when they were young.

Animal Crackers Creator Croaked

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Just recently, Roger Bollen, the creator of Animal crackers died of a heart attack at the age of 74.  Although I wasn't a large fan of the strip, there were several interesting tidbits that the (only!) most comprehensive obituary of the man revealed:

At one time, the man drew three strips at once, similar to Tom Batiuk of Funky Winkerbean fame, who said; "I later was also doing three strips at once and he called and said 'Hey, you don't have to copy everything I do.'"

If you're wondering why there haven't been very many Animal Crackers collections, it could be because he had a run of bad luck when a fire damaged his new studio in Kirtland Hills, destroying much of his art. More art was lost when workers tried to repair damages from the first fire and accidentally started a second fire.

His daughter said he stopped writing and drawing Animal Crackers in 1992 because "he just got tired of it and wanted to work on television." He soon got his wish when Animal Crackers moved to television from 1997-99.

He was also responsible for drawing multiple children's books with his former wife, Marilyn Sadler as the author, including the series "P.J. Funnybunny" and "Alistair's Elephant" and its sequels, one of which showed on Reading Rainbow.

For someone quite accomplished, he was remarkably modest about his ability.  With that in mind, it only seems fitting to honour his memory with comics of the world's most ambitious Spring Peeper.

Great, Now I'll HAVE to Read the Articles

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Just recently, it was announced that Playboy, long-time purveyor of editorials and erotic content made the stunning business decision that they would no longer be featuring nudes in their once-respected (popular) magazine.  This would normally be considered a death knell for a publication that once featured the works of artists (several who worked for children's comics) such as Harvey Kurtzman, Will Elder, Jack Cole, Jules Feiffer, B. Kliban, Gahan Wilson and Shel Silverstein.  Then you remember that none of those previously mentioned names have contributed to the magazine when it was at its peak of its popularity since the 70s.

Having been made redundant by the vast amount of alternate content available on the web (the internet is now closely associated with porn than Playboy), they've figured that their modus operandi of appealing to the lowest common denominator was no longer low enough to deal with their raunchier competitors (Penthouse, Hustler, Foxy, Club) who weren't afraid to show more than just teasing images.  What once was shocking has now become the norm, and the amount of skin shown in Playboy would hardly raise an eyebrow today, compared to what else's available out there.  Not that I would know - I haven't cracked open a Playboy in my life.  (Note I didn't say anything about the other magazines, though)

For years, Playboy was praised for the quality of its essays, but I never believed this claim, figuring that its main draw was the nude shoots, since the dull impact of words could hardly win over the direct impact of its pictures.  (I never even bothered with reading playmates likes/dislikes, since they were effectively irrelevant)  It seemed like a convenient excuse for exercising the mind to make up for browsing lower-functioning content.

The only staple of current customers were faithful fans who'd stayed with the magazine since their youth, who were now looking at models young enough to be their grandchildren... assuming they had any kids in the first place.  So despite falling into obsolescence while still having enough brand name recognition (and the perplexingly popularity of the Bunny suit among female Manga characters, including Ranma, Sailor Moon and Haruhi Suzumiya), Playboy figured that the only way to combat ubiquitous online (and self-generated) nudity was to adapt or die.  So Hugh Hefner decided to change in the most seemingly self-destructive way possible, short of printing the pages with Mission Impossible mission statements.

Surprisingly enough, shortly after the announcement, the Playboy website had a sudden surge of popularity from curious bystanders who wanted their minds to be engaged.  (Source from a site that has sensationalist news photobombs in its sidebars)  Whether those numbers will translate potential newcomers to repeat viewers is still up in the air for now.  The rise of hits on Playboy's site suggests that there's a fair number of people who want access to informative articles without being associated with questionable content that hurt its reputation.  However, if Playboy doesn't manage to provide enough stimulating material, chances are readers will abandon the tastefully dressed girls in favor of less pandering tastes.

You can only distract people by the Sexy (Vote for Bart!) for so long until they're bored enough to seek attention elsewhere.  Then, they'll look for The Sexy elsewhere.

The Future is Now

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It's hard to believe, but it's been 30 years since Back to the Future was released.  In the words of Doc Brown, "My God, has it been that long?" Its even more impressive that it manages to hold up today, especially since back then, movies aimed at Teen audiences were little more than raunchy Animal House / Porky's / American Pie types.

Chances are you've celebrated Back to the Future day (October 21, 2015, which I missed, but let's pretend you're reading this in the future, and you've come across an old article, so a few days won't matter) in any number of ways, ranging from franchising future product placement, to lamenting Jaws 5-18 (which were so bad we blocked them from collective memory, and thus were renamed B-movies on straight-to-video VHS tapes) to nitpicking the paradoxical nature of bringing Marty & Jennifer to the future (which was covered in a Darkwing Duck episode).  Whatever floats your boat (or flies your car), BttF remains enjoyable, even with its problematic issues, such as a device that causes instant drowsiness and a Cartoon spin-off.

Some have even gone further, saying that Back to the Future is a perfect movie, among the ranks of Casablanca and Citizen Kane.  Quite an impressive achievement from the early drafts of the script which was a mess, and gloriously covered in Tumblr form.

Also difficult to comprehend is how resistant I was to the whole concept.  Not the time travel - that I pretty much accepted from the get-go.  What disturbed me was the whole Mommy hitting on her unborn son, which was the major plot point of the movie.  Also, I was fairly new to the whole concept of consequences of future events, so I was equally horrified of the visual metaphor of Marty's brother and sister disappearing from the photo.  When Brother Dave was reduced to a pair of shoes, in my mind, I envisioned a pair of bodyless feet just running around with nothing attached to them.  It didn't help that I saw the preview which showed Marty's see-throughable hand, which meant that he would be winking his way out of existence sometime in the movie.  Even when I was told that everything would work out perfectly fine in the end, I refused to believe this was true, since so many bad things were happening, resulting in a disaster avalanche.

I was also fairly ignorant about the usage of swear words, and had to be explained why the scene of Biff Tannen & his crew crashing into the manure truck was so funny.  Quite the opposite experience than most other people would expect, where they'd be uncomfortable about it.  At least I was told not to use that (bad) word in context.

So when the whole experience was finally over and done with, I was found out that there would be a sequel coming out next year.  Having gone through the whole traumatic experience with Marty, I found myself surprisingly eager to see the new movie, anticipating what new adventures he would get himself into, now that the threat of no longer getting born (or getting hit on by his mother) were no longer dangling Damocles swords points.

I rarely bothered going to movies, unless I had some general idea of the overall plot.  There weren't any Classic Storybooks let alone Golden Books available for The Black Cauldron and The Little Mermaid, so I had to resort to colouring books for both.  (The former was more interesting, and the latter had several scenes not included in the movie, and I'm sorry I didn't keep either when I outgrew them)  To prepare myself for seeing the movies in theaters, I was read several chapters of the novelization, in order to better understand the finer plot points, and explanations of the mechanics of time travel, which kicked into hyperdrive in part II.  Several pages at a time before going to sleep.  It certainly made for an interesting bedtime story.

After seeing the implausible ideas of what would happen in the future of Hill Valley, I asked if the sequel would still be a classic, even if its predictions turned out to be totally wrong.  After all, why would audiences want to watch a movie where Hollywood got stupid ideas about how the future would work?  Turns out that Nostradamus predictions are still enjoyable, even if they're way off base, since it shows what we were thinking of back then, and how misguided we were.

Even so, there was a surprising number of things that the sequel got right, save for the long-valued hoverboards (save for water-pump Got The POWER ones) and don't get started on the lack of flying cars.  Even now, despite people laughing at how everybody and their mother would be wearing jetpacks to and from work, people are still bemoaning the lack of propulsion backpacks in the future.

So with the latest influx of futuristic movies, chances are audiences may be wondering the following questions 30 years from now:

Where's the Mad Max Dystopia?
Where's the Robot Uprising?
Where's the Zombie Apocalypse?
Where's the Alien Invasion and Mars Colonization?
Where's the convenient scapegoat we can march towards with torches and pitchforks?
What's that awful music playing?
Where's my paycheck?
When's the next installment coming out?
Where's my hoverboard and flying car?
Why aren't things as good as they used to be?

Scary Traumatic children's books

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As a child, I was a regular omnivore for books with pictures, and my parents willingly obliged.  Instead of a Tooth Fairy replacing my molars with money, I found books underneath my pillow.  But since there were so few interesting Comic Paperbacks, let alone Newspaper comic collections, finding new material was always a challenge.  Scary Poems For Rotten Kids by Sean O'Huigin was the only Hanukkah gift I ever got that severely disagreed with me.

First off, I was so distressed by the fact that they thought I was a lousy kid that they felt they needed it told to me in the title alone.  And the interior art and poems were more disturbing than funny to me.  Maybe it would've appealed to rowdy children who were in to the joke, but to someone of my sensitivity, it was an obvious mismatch.  My parents were generally good judges of finding books that appealed to my tastes, but not this time.

Other books that had me recoiling away from the page came from the library.  One of these was A Monster Is Coming! A Monster Is Coming! by Florence Parry Heide, whose works of deadpan observation, best represented by The Treehorn trilogy, as illustrated by Edward Gorey.

It was a fairly typical edutainment book, where the boy would notice a monster gradually coming inside their house via the window, naming each body part that showed up while his sister replied, "Don't bother me, I'm watching TV." I was perfectly fine up to the first three body parts (hair, eyes, nose) but was weirded out by the monster's teeth, which were wider than they had every right to be.  And that same rictus grin was present for every new frightening part shown, while the sister remained blissfully oblivious to the growing threat behind her, her last words being "DON'T BOTHER ME, I'M WATCHING TV."

There was another short early reader book that had a man passing by random men in sunglasses & trenchcoats at night, and becoming progressively scared as each person smiled unwaveringly bigger smiles, larger than the last man he passed.  One of these unnerving smiles came from a DOG for some reason.

I'm really sorry I don't have any available pictures - it loses something in the retelling.  The closest comparison I can give is that they made the Joker's grin look normal.
And that's counting Tim Sale's Joker.
Dinosaurs are generally accepted as being one of the most attractive merchandising bonanzas for children, regardless of gender or age.  They're basically hulking monstrosities that actually existed, and may have inspired countless stories from various civilizations trying to explain their bones via myths and legends.

They're so widely accepted nowadays that it's easy to forget that despite their merchandising nature, they were still brutal animals, and capable of violent acts.  One children's book (possibly The Mysterious World of Dinosaurs) had realistic drawings of of said extinct creatures, but had dripping blood falling from their encounters with predatory carnivores.  The wounds were probably superficial scratches, but it was still a jarring experience to come to terms with.  Somewhat like having all your experience of combat via war movies, and encountering the real thing, and succumbing to PSTD yourself.

Even Children's classics aren't immune to traumatizing children.  Maurice Sendak was told that some readers of his most honest audience shied away from the creatures in Where the Wild Things Are, and said that "Not all children are alike", or words to that effect.  In that same vein, I was deeply disturbed by Mrs McGinty and the Bizarre Plant by Gavin Bishop.

Mrs McGinty is a pinch-faced woman who's relentlessly teased by the neighbor kids.  On a typical day, she randomly chooses an ordinary-looking plant for sale.  The next day, it's clearly outgrown the flowerpot, and is transferred to the garden, where it grows even larger.  While the opening act gave the premise that this plant would serve as a kind of justified revenge for being persecuted, the neighbors start revering Mrs. McGinty for her awe-inspiring plant instead.  What disturbed me apart from the Lovecraftian plant of gargantuan design towering over the houses and people was how everybody seemed perfectly fine rather than horrified at this force of nature.  The cover had what looked like spiky leaves, and the base was an off-putting purpleish colour.  How could they not be repelled by this force of nature that dispelled nothing but sheer wrongness from its being?

The plant is later picked up by a team of botanists who want to examine it for themselves, and is ferried away via helicopters.  Afterwards, Mrs. McGinty is on better terms with her neighbors, and there's an epilogue at the end of a hint that the whole nightmare scenario would happen again.

One of the reasons I studied library science was so I might be able to find certain children's books that affected me as a child.  The other being that I'd be able to look up certain books without having to attract wary attention.  However, despite my best efforts, my attempts at finding certain children's books has turned up naught, save for smatterings of memories here and there.  The Bath is one of them - do you have any idea how many children's books about taking baths there are???  The Bath started out fairly innocuously.  A boy with his animated rubber duckie was told by his mother not to turn the faucet.  Typically, the boy rebelled almost immediately, being tempted while staring at the face-like features of the bathtub features.  The boy turned the handle, but nothing came out.  The boy kept turning, and turning (even the rubber duckie helped) and still nothing came out.  Then...

A creature crawled out of the faucet.  A smiling blue Muppet-like creature.  In the descriptive rhyming stanza, It had wings, it had fins; it could dance, it could sing.  The creature then made a proclamation of having nothing less than what would amount to an enjoyable experience.  And although the boy had been frightened at first, it accepted its claim to splashing, diving under the water and having fun.

Soon, more creatures came pouring out of the faucet along with the notably absent water.  These ranged from "The humpy one, the lumpy one, and one covered with weasels." While most of them were accommodating at first, later creatures took on a more menacing and threatening nature, and the dimensions of the bathtub had swelled to oceanic proportions.  The bathroom walls had disappeared somewhere in the horizon, and there were monsters that splashed water hard, and set the water on fire somehow.  All the while, there were prophetic warnings of "Two Minutes More" to "ONE MINUTE MORE" before the boy's mother came back to see the awful mess he'd made.  And still, creatures were pouring out, to which the first one asked, "Why did you turn that faucet?"

Somehow amidst the rocking tidal waves, the rubber duckie found the singular weak point by simply pulling the plug.  At which point, all the creatures started spiraling down the drain in rapid fashion (including the flying ones) just in time before the boy's mother came far enough through the door to catch him disobeying her.  (The first creature had to be pushed down, since he was resisting sharing the other's fate)  While other children's books had touted the power of imagination, this book showed how our imaginations can go awry with us, going down dark paths we never even considered in the first place.

Another title I'm unsure of (#? Minutes to / till Midnight) is something that was designed like a Golden Book, but with war as the topic, told almost via buildings and a notable an absence of people.  The only person I remember was a boy pointing towards a plane while shouting a warning.  It sounds like a badly-made photoshop designed to shock, but I swear I saw this in a doctor's office while waiting for my appointment.  All throughout the narrative, there was a countdown to what would amount to a bombing attack, though no explosions were ever shown.  The last image was Big Ben underneath a black sky with the last sentence being "death had come", or words to that effect.  Pretty heavy stuff for a first reader experience.  I've never been able to find anything resembling it since.

Sinking your Teeth in November

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Not much to say here, save for enjoy the remaining days of the year, and watch what you eat.

Nov. 9: Remembrance Sunday - Don't forget.

Nov. 30:St. Andrew's Day - Wear Kilt (Mrs Wicket - old dress?)
The Portrait
Francesco Beda, 1840-1900

The Women who don't Jump Through Time

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Earlier, I touted how Back to the Future was pretty much a perfect series of movies that remarkably still holds up well thirty years later.  That is, if you overlook the elephant in the timestream - the disturbing lack of usage for Jennifer, Marty's girlfriend.

At the end of the first movie, she's brought along for the time machine for purposes not yet revealed, and then unceremoniously "drugged" and dumped into a back alley (instead of the car) at the behest of Doc Brown who despite his urgent urging, never puts her to use.  Much like the problematic plan of inducing near-rape to convince Marty's parents to get together, the implications of which are lightly touched on, and underplayed (what WAS going through Robert Zemeckis' head when he wrote that down?) for a movie whose themes basically touch upon incest.

There's plenty more at the link, including how Jennifer's basic function is to serve as a catalyst for further time-travelling between Marty & Doc, and how she's dumped (again!) in the bad present without bothering to check to see if she's alright.

Usually, the role of women in these time-travel movies is regulated to being little more than bystanders or eye candy, not unlike The Time Traveller's Wife.  (A somewhat romantic book that had creepy overtones of a girl stalked throughout her growing life by an older man, who in turn would stalk said man as her future husband, because it was destiny or something)  More observers than participants, with rare exceptions such as Sideways (more like parallel universes) or Hindsight.  Even with Continuum, a dystopian futuristic cop coming back in time (to our present) the timeframe where females can go is also similarly limited.  It's been suggested that the overall reason for women being unable to travel through time is because of PMS.  This is half of realistic expectations and half of failure of imagination.  One the one hand, there's the illusion of keeping up appearances (See how much accuracy is needed for surviving without shaving implements, hair supplies or teeth-cleaning products) and the lack of urgency from working in short time frames.  There's no absolute necessity for having to stay in the past for months or years at a time.  On the other hand, there's the danger of knowing too much about what the future holds.  Even if futuristic people have access to impressive fountains of knowledge, that access is useless if the populace is unwilling or unable to accept such blasphemous ideas coming from total strangers; let alone FEMALE strangers spouting illogical quandaries at them in an unknown accent.

One possible workaround is that if being a woman back then is extremely problematic, then just employ the tactic commonly used in gaining access to Female-allergic/resistant areas - pretend that you're a man.  (Think Mulan or Michael Critchon's Timeline)

This was evident in the Gender-bender Manga, Kaze Hikaru, a Shojo Manga about a girl who joined the Shinsengumi for revenge.  The first cover which had the perplexing colouring choice of having the top of her shaved head blue. (While still leaving her bangs visible)

Chances are, the extent of your familiarity with the Shinsengumi comes from Ruronin Kenshin, or more specifically, the closing montages of the Trust & Betrayal OAV where we saw a brief cameo of Officer Okita Soji (who never showed up in the series) who coughed up blood.  This was a common staple of Okita, who suffered from tuberculosis and when some research was done, it was determined that it was impossible for him to have served his service while sick for so long, otherwise, his sword skill wouldn't have been so heavily praised.  So an alternate explanation was given where the blood came from the target (and just happened to spill upon his shirt) so when he came down with tuberculosis later, history figured it must've occurred back then.

The author, Taeko Watanabe, is something of a history buff, and is notorious for doing investigative research, even while the threat of an approaching deadline's breathing down her neck.  The behind-the-scenes production notes were some of the most popular pages of Kaze Hikaru, some readers vastly preferring them to the main storylines.  (Not unlike the amusing bonus pages for Full Metal Alchemist)  One of these focused on the problematic process of finding a plausible reason for her protagonist to stay for months without arousing suspicion among the majority of the members who didn't know her secret.

It turns out that much like the untold history of toilet paper, the secret of retaining periods was kept via oral history, which wasn't written down for posterity.

Even with pumping the elderly for information, the author didn't seem able to get anywhere. However, she was in Japan. And Japan has respect for certain female workers doing the world's oldest profession...

However, even knowing where to look didn't help matters any. There was information on the technique, but not how it looked or was designed. Research can only go so far.

It was only by chance while browsing another unrelated book that the author finally found what she was looking for. So you can imagine how difficult it would be for male writers to even ENTERTAIN the possibility of working around creative obstacles of a monthly ritual they have no familiarity with.

Adam, Food Hack

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Since the dawn of fire, Man has sought ways to make the food they eat easier and more convenient to swallow.  For a long time, it was thought that along other traits (dreaming, deducing, inventing) humans were the only animals that cooked their food, and for the majority of the animal kingdom (save some species of apes), this is true, since very few species go to the trouble of preserving their food stock, let alone go to the trouble of adding supplements to make it tastier.

Since wild animals are prone to having their livelihood taken away from them in unstable environments, there's not much chance of experimentation or seasoning something that'll be downed down in a matter of seconds.  And when you have a small range of foods that don't threaten your immune system (and don't know how to make it harmless), that number goes down dramatically.  When you have a limited diet of foods you enjoy (like I do), you look for more convenient ways to combine recipes more to your liking.



Cheap Ramen packs are a staple of College students and Manga artists.  However, I've never been fully able to enjoy slurping the extra-loooooong noodles from the bowl, because I wind up splashing soupy parts all over me, ruining the few comfortable shirts I wear.  I'm much more accustomed to smaller noodles that can fit on my spoon.  Now, I could simply crumble the Ramen package into smaller pieces, but that results in uneven bits that're difficult to scramble anyways.  Instead, what I do is boil water and dump in the stiff Ramen noodles as usual.  Only, when the noodles are nice and soft, I put them on a plate, refill the soup pot with clear water, and put the soup stock in the noodle-free hot water.  This makes it easier for me to separate the two, and as a bonus, I have a plate of spaghetti that doubles as a fuller course meal.  Of course, having a bowl of just salty water isn't very nutritious, so I add some variety by sprinkling some chopped-up chives or shallots, and add an egg in the mix.  Important - make sure you add the egg and soup stock at the same time, otherwise it'll be harder to combine the two once they permeate themselves throughout the water.



While Japan has their staple of Ramen as their cultural identity, Canadians are content with Kraft Dinner macaroni noodles.  There are all kinds of innovative ways to prepare said noodles in variety of different meals, but the most reliable stock is Mac & Cheese.  Usually, this is accompanied by boiling the noodles, then draining them, and dumping the cheese onto the batch and mixing.  However, I've found that this method isn't perfect, since it makes it harder to evenly spread out the powdered cheese at the bottom of the pot.  To get around this obstacle, after draining, it's far easier to refill the pot with HALF the noodles, THEN dump the cheese, THEN the remaining noodles.  That way, the cheese is in the middle, which'll allow for wider distribution, making sure everything's evenly covered.  This method can also apply to other recipes, such as Apple Cake, where you need to cover the thinly sliced apples in cinnamon, and have trouble covering everything in a small bowl.



Corn on the cob is a staple of summertime festivals and meals, though slathering butter on the uneven surface is something of an uphill struggle.  The knife wavers all over, and the butter has a tendency to slip off due to the heat.  There's a far easier method of ensuring your corn is buttered all over without losing your temper - simply put the whole cob on the butter stick and turn.  This method will result in melting the interior of your butter stick, and you might get your fingers greasy, but that's a small price to pay for satisfaction.



It's no great secret that the food industry sells unequal amounts of food packages, forcing you to buy multiple sets of 8 hot dog buns to complement your pack of 10 hot-dogs.  But there's another alternative to surrounding your meat with bread that works just as well.  Indian Naan bread is a large swath of flat bread suitable for spreading anything you want on it.  What I do is put the roasted hot-dog at one end of a heated Naan, put the usual condiments (ketchup, mustard, relish) in a thin line behind said hot-dog, then simply roll up the mass into one easily digestible phallic object.  (Pizza dough & taco buns would probably work as substitutes)



An added incentive to the above recipe is that you get your ketchup flavor spread out all over your hot dog.
This was something I discovered purely by accident when I was attending a barbecue.  I'm not the most adept person when it comes to social gatherings, and tend to make beelines for the buffets, rather than engage in small talk.  In this instance, I was more flustered than usual, and wound up putting my Ketchup, mustard, etc. on the wrong side of the burger bun.  Rather than fix the mess I made, I decided to make the best of it and eat it anyways, as I was feeling nervous & hungry.  What surprised me was how much tastier the burger turned out to be.  The thing is, for commercials, you always see your favorite ingredients on top so you'll be impressed by the mountain of taste you'll be stuffing into your mouth.  But when I bite into these things, they never seem as tasty as they should be.  Instead, I implemented the strategy done by the enemies in Dr. Seuss' Butter Battle Book.  If the Yooks were so opposed to the Zooks' way of eating, there must've been something to it.  And it turns out there was - by simply turning the burger upside-down, I was able to taste the condiments in conjunction with the hamburger, instead of having to put ketchup on the sides after every bite to retain that tomato flavour.  I employ the same method when eating cakes or doughnuts to get the icing on my tongue.  Give it a try!


Beyond Charley's War

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Every November around this time of year, I pay tribute to what's generally accepted as being the best World War I comic, Charley's War.  Trouble is, it gets harder and harder to say the same thing all the time.  "This comic's really great!  you should read it!" There's only so many times you can heavily recommend a singular thematic comic before potentially interested parties become turned off at your enthusiasm.  This year, I figured I might as well put a spotlight to other comics that have their focus on The Great War.

The first book is the most direct with its title, Terrorist:  Gavrilo Princip, the Assassin who Ignited World War I.  We know that the trigger for WWI was the assassination of Archduke Franz Ferdinand, but surprisingly not much about the man who did the killing that had similar world-shaking implications as Lee Harvey Oswald.  If you've ever wondered about what the man's internal thoughts were that spurred him to such an action, then this book's for you.  Especially since as a prelude, there's several historical similarities still relevant today.

In TGPtAwIWWI, we find that Gavrilo was a Bosnian Serb who was a school dropout with great pride in his heritage.  He tried to apply for the army to fight for a war on Turkey (the Turks) but was turned down due to his persistent cough.  Feeling discontent, he fell in with a crowd of radicalized anarchists who wanted to overthrow the crown.  Any of this sound familiar?

There's information not only on the killer, but an occasional spotlight on political background dealings in trying to deal with the rather aloof mindset of the Emperor, who's more concerned over his trivial affairs than international politics.  Somewhat shades of Mrs. Simpson and the King.

To amp up the tension of the inevitable, the government secret service is ordered to halt the assassination, despite instigating it, since the country's condition was delicate and still recuperating after two wars.  You heard right - they were stirring up their own populace in order to spur on future profitable conflicts.  You can see how well that plan worked out for them.

When you're surrounded by death and destruction and unreasonable chains of command, for some reason, it spurs the creative juices something awful.  Above the Dreamless Dead is an anthology of WWI Poetry drawn by various British artists.

While the most amusing (and rude) ones are by Hunt Emerson, the majority of the book is of somber ruined battlefields and wounded (physically & mentally) soldiers.  As such, it's something of an acquired taste, and may not be for everyone.

Last year, I mentioned The Black Battalion, a group of Blacks who fought in the War, but there was another regiment of that's almost been lost to history - The Harlem Hellfighters.  Written by Max Brooks, best known for World War Z and The Zombie Survival Guide, he did meticulous research from the scant few available articles that bothered to mention them.  After failing to attract any prospective Hollywood directors (including Spike Lee!) who were interested, but didn't want to invest into a heavily-Black cast with disturbing racial overtones, he eventually found a reasonable outlet in the form of comics.  Normally, failed Hollywood pitches turned into comics are little more than Die-Hard ripoffs, but this was something worth spreading to the masses.

The Harlem Hellfighters chronicles the ugly history of the highly reputed Black regiment who fought in the trenches during the war.  But before they could reach the harsh conditions of the Front, they had to contend with the unfair conditions of back home where they were stymied at every turn including training, which necessitated no small amount of trickery in order to get the parts they needed.

Hollywood puts plenty of stock in rooting for the underdog, and indeed, these men had to overcome overwhelming trials.  Being constantly harassed by the white public (and even Black labourers) for daring to think they were good enough to join the army.  Having to keep stiff upper lips during repeat burnings of mock effigies... with actual Blacks standing in for the effigies.  Furthermore, they couldn't exact any righteous vengeance, since reprisal on their part meant that they would be disbarred from entering the War.  The whole humiliating experience was aimed at a race who were never intended to succeed in the first place, fighting for a country that didn't want them.  Ironically enough, while they were welcomed as an assistance in the Western Front, the top brass (from America) decreed new orders for the battalions not to socialize with their allies, lest they become "too accustomed to being accepted as an equal".  Fine way to treat Black soldiers who joined up for "a chance to shoot white men".

...that probably didn't come out the way I intended.

The Appeal of Marmaduke, Explained

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Recently, Brad Anderson, the creator of the Great Dane comic, Marmaduke, died.  While the man was fondly remembered among friends and coleagues, the same couldn't be said for his most famous creation.  They say the difference between a cat and a dog is that cats choose their owners while dogs aren't so finicky.  Obviously, Marmaduke didn't get the memo, since upon his first appearance, his demeanor had all the warmth of a Russian prisoner exchange. "YOU.  TAKE ME TO YOUR HOUSEHOLD.  NOW FEED ME."

If you look at the early strips, you'll see a rather grumpy-looking dog with a constantly dour expression on his face.  This would be gradually softened up over the years as he would become extremely popular among the neighbor children and less so among the adults, which would include his owners (who do the actual work of taking care of the dog) and his next-door neighbor who'd share remarkable similarities to Mr. Wilson from Dennis the Menace.
No imitation dogs were harmed in the creation of this comic.
Injury to imitation humans are fair game, though.
The unfunnyness of the comic was such that it was Adrian Monk's (the Obsessive Compulsive Detective) favorite strip.  (To further show how emotionally broken he was)  Apart from selections of devoted fans (of which there's a surprisingnumber) the strips suffer from repetitions of the same Big Dog joke. Brad Anderson said that he based the cartoon dog's actions on regular dog behavior, but Marmaduke's antics were hardly typical of the average dog, even among other Great Danes.  Marmaduke was such a bastion of banal humour that it was amusing in its consistent craft.  The only real source of humour came from the (now defunct) blog, Marmaduke Explained, which went into hyper-informative exposition reiterating what just happened on the single panel, usually some form of being intimidated by a hulking dog capable of improbable feats, such as "Moonwalking".
William Randolph Hearst was indirectly responsible for Krazy Kat and Citizen Kane.
Howard Hugh inspired The Aviator and... Howard Huge.
Some highlights include:


So what baffling rationale could there be for Marmaduke's long-standing tenure?  Could it be the varied expressions and poses that the surprisingly ambidexerious dog could get himself into?
What medium will Robert Murdoch inspire, other than Simpsons levels of self-loathing?
Or is it that kids were amused by the prospect of having a powerful pet who'd fend off your enemies and have fun with you?  Something not unlike Jack Kent's There's no Such Thing as a Dragon, whose titular dragon gets progressively larger the longer he's ignored.  Kind of like Digimon in reverse.

Marmaduke had the same template and setup of Heathcliff (right down to their Sunday strips with the last panel taken up by "amusing" cat/dog anecdotes) where households and neighbors are held under sway by a jerkass pet who rules total dominion by sheer force and intimidation alone. (A trait best exemplified by Garfield)  Another common factor is that both Heathcliff and Marmaduke never say or think a word - everybody else does the talking for them, providing chorus background commentary.  These silent protagonists probably helped influence children's books such as Stephen Kellogg's Pinkerton and Clifford the Big Red Dog.
That large oval black thing on the dog's face isn't a mouth - that's a Nose.
So typical of Hollywood, they ruined that by having a movie with scatological talking dogs, forgetting that they'd already done this successfully with another silent dog movie.
You can never see this movie in another light again.

Gatamari's RPG Escape

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Lately, I've become addicted to a new form of online games - the escape room.  Once considered a realm of unsolvable murder rooms, this mystery has now expanded to include trapped people to figure their way out of rooms they've unwittingly found themselves locked inside, and have to figure their way out using extremely obtuse clues lying around the place.  The majority of these are Japanese games, but for the most part, they're fairly straightforward, even though the methods to determine the paths out aren't exactly intuitive.

Like most games, it takes awhile to figure out the rules, and can be tricky for first-timers not already versed in how such things play out.  Here's a few beginner points:

  • Click EVERYWHERE to find elusive items, usually in out-of-the-way places, such as behind paintings, between shelf corners or under the bed.
  • Some pictures may rock if you click their edges.  The trick is to figure out what sequence to click each edge in.
  • Looking left & right may not be your only options - some screens may have it possible to look up at the ceiling, or down at the floor.
  • The usage of certain items may not be obvious at first glance.  You can use a coin to unlock some screws instead of using a screwdriver.
  • Some of the items in your inventory might be rotated around, showing items taped behind them.  Highlight them, then "examine" or "look up close" to see them in detail, then click around.
  • Furthermore, some items can also be combined with others.  Highlight the object as explained above, then use another item, such as a match to light it on fire, or combine it, making two halves into a whole.

For me, the worst kind of escape rooms are those that insist you solve one puzzle at a time in order to solve the others.  Rather than having multiple paths that all eventually run towards the same goal, these force you to go down a very specific way and don't allow other opportunities to experiment with other puzzles when you get stuck.  Not unlike those adventure games where you're required to collect 8 Macguffin items to unlock the boss area.  Somewhat similar are escape-themed games where you're required to find multiple similar objects (puzzle pieces, Escape-Men) to get out, which is essentially a series of checkpoints, since these items are never used on their own for anything else.

Some of the more prolific game producers include TomateaYonashi, and Tesshi-e's Mild "Happy Coin!" Escape.  Particularly notable are Haretoki (Sometimes Sunny) and Kotorinosu, whose rooms are much bigger than they first seem, and very amusing once you get out of them.
All of Tesshi-e's puzzles end with this phrase if you find the coin before leaving.
Open the door, but look around the room for an extra puzzle to be solved.
But so far, the most consistently impressive one has been Gatamari's escape rooms, even though he's only done twenty-five games.  The first five were notoriously difficult, starting off with an Interrogation room, and a Japanese School, both of which required knowing Japanese to solve the puzzles.  To this day, I don't think anyone's been able to solve the first Gatamri escape game.  Things got "slightly" easier with a trial & error key-based game, which would break if you used the wrong key in the wrong holes.  If it weren't for an online tutorial, we wouldn't understand exactly why those particular keys happened to work.  Knowing how to solve a puzzle is one thing.  Knowing why is another.

Other games were particularly tricky, since they were language-extensive, making playing and enjoying them somewhat problematic if you weren't already versed in Japanese.  This included a game room, a gameshow room (with limited times for making mistakes) and a punishment room where you'd get slapped in the butt by Ninjas if you happened to come across anything that sounded like OUT!  (Strike Out, Throw it Out, Time Out, Cut Out, Rub it Out, Put the Fire Out, etc.)  If you found all 12 punishments, you'd get a surprise Bad Ending upon leaving (assuming you'd ever get that far).  The proper course of action would be to intentionally trigger all the Ninjas the first time around, then once you know where they are, you can avoid them next time.

Did I mention the Demon game where our hapless victim finds himself in a mansion where a Demon proceeds to strip him of his clothes?  This one was surprisingly amusing, but also frustrating to navigate through, because oftentimes the puzzles were rather obtuse.  Most escape rooms are content with having somewhere in the realm of 10-20 objects for use, some of which can be reused multiple times in various places.  Gatamari has upwards to 30 to 50 items.
All those empty squares on the right side are to be filled.
Further compounding the difficulty was that there was no online walkthrough in English, and I had to resort to using Google translate for a French forum in order to get some idea of what needed to be done.  For instance, there's a calendar in the bathroom with circled numbers, and a similarly shaped square poster in the bedroom.  You'd expect the numbers to be of great importance in solving the numbered passwords, but they don't turn out be be for that use at all - they're for something else entirely much later.  Also, on the bookshelf are a bunch of books with these titles:

Son / Zone / On / Cent / Oz / Me / Nose / No

The basic assumption is that they'd be part of another password, right?  Nope, wrong again.  They're actually solutions to a miniature crossword puzzle on the back of a hand-held object in your inventory, the answer of which would be:

OZ*M
NOSE
*NO*
CENT

The actual solution is pushing the particular buttons that spell out a certain word in front.  Another annoying feature is that you'll be carrying around some items for a long time without being able to combine them with others, or knowing their intended use.  One such instance is the Venus Fly Trap, which has to be placed between singing pillars in a hidden compartment.
I've just saved you the trouble of having to take screen captures of each dance.
You still have to insert the correct password though.
But starting with the 6th game, Gatamari started with something quite different - a treasure hunt that would continue from where the last game left off.  The first room would have several puzzles that needed to be solved in order to trigger a single summoned item in order to get through the door to the next room... which is blocked off by another obstacle that needs a specific item not yet in your inventory.  There's a total of seven games in this series, consisting of the following summoners: The Hero, Susano the Monkey, the Samurai, the Decoders, the Archer, the Minotaur, and the Keymaster.

The first several rooms are simple enough, and there are online videos showing you how to bypass them, but the real joy comes out of figuring out the puzzles yourself.  There were some real stumpers involved, since the answers were as far from obvious as possible, and I ran into serious trouble around the fifth (Archer) room, because I couldn't find any helpful information online.  But I preserved, trying multiple combinations not yet figured out yet, and was surprised at how obvious the solution turned out to be.

Some helpful hints if you happen to get stuck:

  • Don't worry about getting the ball up the pipes - find another place where you can use the pipe pieces near the steam vents in the basement.
  • The light switches in the basement won't be of use until you open another door near the end.
  • The clay slab will be useful later.
  • Pay attention to the heights of the Egyptian Kings on the walls.

This isn't the answer - figure it out yourself.
The sixth part with the Minotaur summon was pretty bad enough, but that was nothing compared to the seventh and last part, which had seven rooms with multiple interconnecting puzzles, and it was very easy to get stuck early on.  Having gotten this far, I caved in and checked for online help, and even the expertswere stumped.  The forum resulted in an epic thread that lasted three pages (the average is usually 50 comments.  There were 200 comments per page), and only had the walkthrough summarized up near the end.  It took hours of calculating, saving and backtracking, which can be the the most maddening aspect of Escape Games, especially if you can't exactly remember what you did for every item involved.  But it was worth it.

If going through all these games to see their special moves is too intimidating, a much more reasonable task would be to play the Christmas Special where all your special summons are kidnapped by a possessed Rudolph, and you have to go through various puzzles in nine rooms to get them back.  For the most part, you shouldn't have too much trouble, though chances are you'll be stuck at the "Rubik's Cube" Snowman puzzle early on.  The Christmas special also has the bonus feature of multiple endings, depending on which gift you happen to take with you when you get out, or no gift at all.  Be sure to save beforehand so you'll see them all!

I will tell you that the clock answer is 259 though.  (I still don't understand how either)

Filling our Hunger Holes

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In an interesting moment of synchronicity, both of today's Doonesbury and For Better or for Worse reruns had the same theme as the Thanksgiving Famine tribute that occurred on November 28, 1985.  However, looking closely, there's a significant difference - the Doonesbury one is one year earlier than the FbofW one.

After doing some further research, it seems that the Africa tribute was such a hit that cartoonists decided to do it again for next year.  However, that's where this tradition ended.

This is part of a "lost" series of Doonesbury strips where Honey busted Duke out of jail.  Its a shame they weren't collected, since as with anything involving Duke, they're pretty funny.

As before, I'll start off with the better known strips, and save the more cringe-worthy ones at the end.













I'm aware that I posted this BC strip last time, but that's just to give some setup for the next one:

And here's the strip that showed up a year later:


When you consider the cast of Shoe being made up of birds (who are sometimes hunted for sport by rifle-toting dogs), you have to either equate the characters as being feathered humans or resorting to
cannibalism.  Either way, madness awaits for those trying to rationalize their customs.

Last time, I posited the possibility that Bill Watterson was dismayed that he wasn't able to contribute to the Famine last year, so he made up for it this year.  Here's an interesting editorial change to one of the balloons of this strip from the Edmonton Journal.

There are plenty of unknown Canadian comics that have very little commercial appeal outside its home country, and Ben Wick's Outcasts is among them.  A lot of the jokes were political, the drawings were of lower quality than Quentin Blake's and much of the humour was centered between an elderly couple with deep jowls that made them look like bulldogs.  Oftentimes while making a particularly lousy joke, one or the other seniors would reply in raucous laughter.  It's dubious an Outcasts collection would even manage to find an audience today.


Some strips went the extra mile by having a prelude strip the day before, or a concluding strip the day after.




In any other context, this Broom Hilda strip would make it seem like the witch was going from house-to-house to extort random people out of their turkey dinners.  It would be totally in-character for her to do something like that.

This isn't a continuation of the last strip - the above was from last year, and the strip below showed a year later.

Some comic strip jerks were less cordial about helping the less fortunate, and tended to miss the point.




Other comics were a little more preachy in their message.










It's hard to tell, but I think Arnold's got the whole turkey stuck in his throat in the last panel.

Even licensed comics weren't safe from this:

The worst part about Looney Tunes newspaper comics is how much of Bugs Bunny's wisecracks come less from his mental dexterity manipulation of his enemies, and more from lucking his way out of circumstances.

Yes, there was a Mr. Men (and little Miss) comic strip.  Should you be surprised at this point?

This Ripley's Believe it or Not! actually appeared a day earlier, but I'm posting it here for relevance.

I actually passed this one several times over, since it didn't have the title characters, it dealt with robots and didn't have a central Thanksgiving theme. That was until I noticed that the robot was actually giving excess abundance of energy over to a disheveled deprived robot.  Some tributes aren't so easy to recognize upon first sight.


As with last year, the serious serials handled their reality issue with as much subtlety as space demanded.






Others just had the tagline of "Hands Across America" in their strips.




As warned, here's the worst saved for last.  In addition, here's some more comics I found that I missed last year.
 





And now that you've made it to the end, surely you know the meaning of suffering too.
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